

In addition to the above, the Villager in Super Smash Bros.

As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector. Reflectors are generally very useful moves that can be vital, as they help prevent projectile camping and spamming. In the case of Ness's and Lucas's forward smashes, should the overpowered projectile collide with the move's hitbox without striking the user, they will undergo a proportionally-substantial amount of lag due to being out prioritized. for Nintendo 3DS and Wii U, the overpowered projectile simply ignores the reflector and hits its user anyway. Melee, if a projectile is too strong for a reflector, the reflector breaks and puts its user into the same state as if their shield broke. * In Melee, Confusion simply reverses projectiles without changing their owner.ģ0 November 2001 ** In Ultimate, Oil Panic absorbs energy-based projectiles and reflects non-energy based ones. Ultimate, all reflecting moves will have a shining hexagon visual effect while deflecting projectiles, similar to Reflector. It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors, but if a projectile becomes too strong it will overcome a reflector. Projectiles can be reflected from any direction. Most reflectors increase the damage done by projectiles, while some also increase their speed. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker, though some moves such as Thunder are not redirected when reflected.

Reflection is the process of using a particular special move to deflect incoming projectiles. For the move shared by the Star Fox characters, see Reflector. Fox reflecting a thrown Capsule in Brawl.
